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I wrote a
series of articles back in 1991, called Back To Basics, and re-edited
them in 1995 under the pseudonym
of Ed
McCannick,
for the T.O.R.C Club Newsletter, TORC TALK. I've condensed
some of the articles for this page.
Please bear in mind that the vehicles covered here are specifically
mini
buggies
and that not all the set-ups and procedures discussed will work on larger
cars without revaluation.
"…..we
will be looking at what constitutes good off-road suspension and steering. I
put the emphasis on off-road, because, as we will see, what works on
the bitumen is not always applicable to the dirt.
The first thing that must be understood is that designing most areas of a
buggy's running gear presents a paradox. Often compromises have to be made;
robbing Peter along the way to pay Paul.
Imagine you are standing in a room in which you have just placed your
favourite CD into your surround sound system.
With all
settings to default, the
ideal place to stand to achieve optimum sound quality and effect would be
the middle of the room.
Unfortunately, when
'Fido'
chewed
the remote
last week
he upset the balance, so, to try and compensate, you take a step
toward the sub woofer to improve the bass effect. Sods Law; as you do that,
you are simultaneously taking a step away from
a
corner with
a tweeter,
and so you loose some treble...etc., etc. Such is the case with suspension
and steering.
Every time you make an improvement in one area, it is usually
at the expense of another.
Hopefully though, by the end of this series of articles the relationship of
the variables involved with suspension and steering will be more easily
understood, and the effect an adjustment in one area can have on another
will be better appreciated.
Off-road technology shares little in common with that used in road-going
cars. One example is brakes. The average family car runs on relatively
sticky rubber, with large diameter disc brakes on the front and less
efficient drum brakes or disc brakes on the rear.
When you stamp your foot
hard on the brake pedal, the tyres bite into the bitumen and everything in
the car flies forward. Actually the entire weight of the car and its
contents transfers to the front. Coincidently, that is where the most
effective brakes on the car are, and combined with the grippy tyres on firm
bitumen, manage to pull the vehicle up.
When racing off-road, the surface is usually grass, dust, gravel, mud, or a
combination of these. Now, if you have huge disc brakes on the front and
press your foot on the pedal, the loose surface offers little resistance to
a tyre whose rotation has been retarded, and so locks up. Locked-up front
wheels don't steer! That's not to say we use huge brakes on the rear,
remember -
compromising is the key!
Do we really need suspension?
Well, yes. If we didn't have any suspension, two things would happen.
Firstly, we would be shaken about so much, that apart from the risk of
personal injury, we would have little control over the vehicle as it bounced
around
(have you ever watched a Honda FL250 Odyssey?).
Secondly, without suspension, the driving wheels would spend more time in
the air. This would obviously result in reduced forward propulsion, and
unnecessary duress on the engine and
driveline every time the wheels came
back to earth.
The elements of suspension design.
Let's start
with a buggy with four wheels which all work independently of each other.
Each wheel is attached to a hub, which is integral with either an upright -
which in turn is attached to the chassis with a pair of A-arms (wishbones),
or to a trailing arm, which pivots directly
off the back of the
cabin.
To keep the chassis up off the ground (and to provide the suspension) a
spring must be used for each wheel and in turn, some form of damping must
also be used in conjunction with the springs to harness the effects of them
compressing and decompressing as the buggy travels over obstacles.
The
spring and the damper are normally combined in one unit called a coil-over
shock absorber, or just "coilover".
The coilover is attached at its top end to the chassis, and at its lower end
to either the upright or outer end of an A-arm or trailing arm.
Rear suspension.
Once the rear suspension has been designed and built, it is not normally
necessary to make any major adjustments to it. There are only four variables
anyway; toe in/out, used to enhance understeer/oversteer, camber
(negative); useful for improving grip during cornering and in roll, track;
seldom altered, but varying it can make minor changes to roll centre
heights, ride height adjustments are made by either changing the
location of the top or lower coilover mounts, moving the spring pack on the
shock body, or by altering the spring pre-load.
Contrary
to common belief, compressing a spring by turning the threaded spring
platform, does not increase the spring's rate. It merely adjusts the amount of preload, thus raising or
lowering the buggy's ride height.
Front
suspension.
The front end is somewhat more complex than the rear end, but does share
some principles in common. The wheel is similarly located via a hub in an
upright to a trailing arm ('J') arm, A-arms, or swing axle. As with the
rear, camber and toe-in also play a part in front end geometry.
Unlike the rear though, the front upright must swivel for the purpose of
steering. The axis about which the upright swivels is often called the
kingpin axis. Kingpins were an early form of stub axle location formerly
used in horse-drawn vehicles, and cars up until the 1960's.
The more common
method of upright rotation nowadays is the use of two ball joints - one at
the top of the upright and one at the bottom. A line drawn through the
centres of the ball joints (as viewed from the front), describes the
kingpin angle or just KPI.
As will be explored later, the KPI and its proximity to the tyre's centre
line (scrub radius), has its effect on steering ease, steering feel, changes
to camber during body roll and tyre wear (which for the purposes of racing
we will totally ignore!).
Not only is the top of the
upright inclined towards the centre of the car
(as viewed from the front), but it is also inclined towards the rear of the
car (as viewed from the side). This fore/aft tilt is called castor and
positive castor when leaning back. Positive castor provides self-centring
and is also essential for stability at speed. Too much castor though, can
lead to excessively heavy steering – about 6° at ride height is sufficient.
That essentially covers the absolute fundamentals of suspension, however,
suspension is a very complex subject involving many other parameters
and possibilities.
Steering.
Front
suspension and steering function are so closely allied that they must be
considered simultaneously when designing the front end. KPI, scrub radius,
castor and camber are all interconnected and through suspension movement can
directly affect the stability of the front wheels.
There are a number of different steering mechanisms to choose from, but only
the rack and pinion (or just "rack") is of any interest to us. The rack
achieves its lateral movement by means of the pinion which is rotated
indirectly by the steering wheel and the rack transfers movement to the tie
rods, from either the ends of the rack (end load rack), or from closely
spaced rod ends in the middle of the rack (centre load rack).
The location and positioning of the rack in the chassis and its relationship
to the steering arms on the front uprights is critical if bump steer is to
be minimised (more about bumpsteer below).
Rack
position tuning.
With the amount of suspension travel employed in modern long travel buggies,
it is nigh on impossible to totally eliminate bump steer. If bumpsteer can't
be completely eradicated, then the solution is to tuck it away where it
least affects performance... at full droop.
There are
only two scenarios when a wheel, or wheels, will be at full droop:
The first is
during roll (as when cornering) when the inside wheel may extend to full
droop. However, the outside wheel is the one that's loaded, so a slight
deviation in the inside wheel won't matter.
The
second
scenario when the wheels will be at full droop is when the buggy
becomes
airborne. A small amount of bumpsteer will not be felt as the suspension quickly
returns to ride height (or beyond).
If
bumpsteer
were present
above
full droop,
it would
be
very
noticeable during normal driving or when landing hard or nose-first off a
jump
- the buggy would dart off in the direction of which ever front tyre had the
most grip.
When
installing a front-steer rack (forward facing steering arms): Moving the
rack up in the chassis increases toe-out in bump, and toe-in in droop.
Moving the rack down, toe-out increases in droop, and toe-in increases in
bump.
Moving the
rack rearwards in the chassis, increases toe-in in bump and droop. Last but
not least, if you move the rack foreword, toe-out increases in both bump and
droop.
When you
have satisfied yourself with the amount and location of the bump steer, you
can finalise the dimensions of the rack mounts and tack them into the
chassis.
Some
Suspension & Steering Fundamentals.
This list
is by no means exhaustive and some aspects, while supremely critical in a
road car (such as the roll axis), feature quite far down the list of
importance in an off-road buggy.
Ackerman
Anti-dive/Dive
Bump
Bump Steer
Camber
Camber Gain
Castor
Castor Gain
Droop
Oversteer
Ride Height
Roll
Roll Axis
Roll Centre
Scrub
Scrub Radius
Toe
Understeer
Ackermann Principle.
This is
everybody's favourite, and quite a controversial topic. Rudolph Ackermann
was a German-born publisher who joined his father's coach building business
for a short time before moving to London. Ackermann didn't invent, but is
credited with perfecting and patenting the method of geometrically
correct steering.
By angling rearward pointing steering arms to intersect the centre of
the rear axle, in a turn, the inner front wheel turns about a smaller radius
than the outer front wheel.
So simple it was perfect. Well, at least it was for 19th century horse-drawn
carriages with narrow iron tyres. The problem is that nowadays we have wide
rubber tires with much larger slip angles; so modern car manufacturers use
'modified Ackermann'.
This can
range from the steering arms intersecting a point about a car's length
aft of the rear axle, to the arms actually being parallel to each other.
Many race cars, and fast road cars use "reverse Ackermann", whereby the
outside wheel turns more acutely than the inside wheel. This works better
for sports cars with stiff suspension because of the more heavily loaded
outside wheel when cornering at speed.
And then
there are the steering set-ups where the steering arms are located on the
front of the uprights. What is a
man to do!
So where does all this leave us off-road types? Well, we have neither sticky
tires nor a grippy surface to drive on, plus, we spend a large percentage of
the time applying large proportions of oversteer. So, just forget about
Ackermann! There, I said it!
Having said that, the last time I built a grass car chassis with a true
differential, I used true Ackermann just to make it easier to manoeuvre the
car in the pits. Seeing as we run a locked "diff" in our cars, they are
almost impossible to push around anyway. So, just run your steering arms
parallel and put a "big-tyre" trolley jack under the diff to manoeuvre it!
Back
Anti-dive/dive & anti-squat/squat.
First of all let's eliminate rear anti-dive from the discussion as it really
only applies to the rear end of high-powered road cars. Both of these
instruments can be found on road cars, but the only one of debatable
interest on an off-road buggy is front anti-dive.
There is a
school
of
thought
that accepts anti-dive has a place on an off-road buggy, however, I
don't subscribe to the notion. Those who do argue its benefits are also
those who argue for raked front suspension which I simply can't see any
reason for in buggies of our size and weight.
The
calculation and theory are beyond the scope of this article, but anti-dive
is achieved by slightly tilting the upper A-arm pivot axis up at the rear.
When the buggy begins to pitch forward under braking, the front suspension
stiffens up, thus preventing the front from diving. You can immediately
appreciate why this would be of benefit in a road car, but the result of
stiffened suspension in an off-road buggy on a loose surface, is lost grip.
Lost grip at the front end means loss of steering.
Road car
designers have an abundance of grip available to them and they can afford to
push suspension geometry to the limits for a more compliant ride and
ultimately superior occupant comfort. We however, in the dirt, don't have
the luxury of much grip and have to coerce it at every opportunity.
Contrary
to anti-dive, the level of dive present in a buggy whose A-arm pivots
are all parallel and horizontal, will actually assist in setting-up the car
under braking and will therefore promote better grip when cornering.
Anti-squat is again, employed in road cars for passenger comfort and safety
and works because of adequate tyre grip, but in an off road buggy, the
suspension-binding forces (in a rear A-arm buggy) would promote copious
wheelspin. Parallel and horizontal rear A-arms will naturally permit weight
transfer under acceleration which will increase traction. Off-road racing
can be a rough experience and a pitching car is just one of the effects a
driver should anticipate in the search of grip and traction.
In an
attempt to simulate the path of a wheel on a VW beam front axle, the whole
nose and front suspension in some buggies is raked back by the desired
amount of the castor. The idea is that with the arms' pivot axes parallel to
the angle of rake and the upright perpendicular to the angle of rake, castor
will by necessity, be included and the wheels will rise backwards as well as
upwards over bumps and large rocks etc.
It's
an understandable course to take, but in the process of trying to better
absorb obstacles, dive is actually increased with the result that under
braking, the buggy is more likely to get squirrelly and then one has to
consider some anti-dive to balance out the ill effects. In the mean time,
all this playing about with angles, axes and load paths will certainly
increase bumpsteer and make it all the more difficult to eradicate it.
Back
Bump.
Bump is
the upward travel of the suspension from ride height position, controlled by
the coil spring, and its own area of damping. Note I use the term
"damping", not "dampening". "Dampening" is making something wet!
Back
Bumpsteer.
Bump
steer is simply the change in direction of one or both front wheels while
cycling up or down, but without any input from the steering wheel.
Bump steer is unsettling, but can be avoided in most vehicles by careful
location of the steering rack and ensuring the rack is the correct length.
A good friend, Dave Wynne (former chief design engineer for both Honda, and
Lola Formula 1 teams), once offered me some software he had written which
would accurately position any rack to be free from bumpsteer. I pointed out
to Dave, that any car with less than 30mm
(1.2")
of wheel travel would be
relatively easily cured of bump steer!
Our mini buggies commonly have 350mm to 480mm (13.75" to 19") total wheel
travel. With these sorts of figures, it's extremely difficult to achieve
zero bump steer.
A while ago I watched a video of one of the Stadium Races in Sydney. One
buggy in particular was jumping hard and high. It suffered so badly from
bump steer, that every time it landed, it shot to one side - depending on
which front tyre got the best traction on landing.
The solution is to design any bump steer into an area where its effect will
be least felt. The area where you definitely don't want bump steer is from a
little above full droop up to full bump. That only leaves the area of full
droop. On the occasions when the front wheels are clear of the ground, the
bump steer is almost instantly eliminated upon contact with the ground
again, thus restoring full steering control.
Back
Camber.
If you
stand about 3 meters (10') in front of your buggy, and look at the front
wheels, they appear to be standing vertically. In actual fact they are
probably leaning in (hopefully not out) a little at the top.
This is camber...
negative camber when the top of
the wheel leans in towards the centre of the machine...and
positive when the top leans out.
Camber is measured in degrees and usually in very small amounts. Typically a
road car will run half a degree of positive camber providing safe
straight-line driving, good tyre wear, and a little bit of under steer in
the corners. The powers that be deem it preferable that Mrs Bogg's car
understeers a bit in the corners rather than going around arse first!
This is one of those occasions when we take the "bitumen brain" out of our
heads, place it carefully on the shelf, and replace it with the "off-road
brain".
Understeer is the bane of all off-road racers ... pushing the front end wide
through a turn, while someone passes you up the inside, can be very
frustrating!
Not that every case of understeer is caused by bad suspension or steering
set-up, but still, let's give ourselves every advantage we can!
Anywhere from one degree to three degrees of negative camber will give us
much improved grip and feel because the steering effort will be transmitted
through the tyres' tread, rather than through the sidewall. The added bonus
of a little induced oversteer will be beneficial too.
A warning though before moving on. When designing the suspension links,
(A-arms etc.) check that body roll doesn't exaggerate any negative camber
too much, or for that matter, induce positive camber. We do not want
positive camber!
Back
Camber gain.
Camber needs to be dynamic to cope with the vagaries of long wheel travel
buggies: There needs to be sufficient gain towards full bump to counteract
body roll in turns. (In reality, a little more is required than the
anticipated angle of body roll so the tyre still retains a negative stance.)
Adequate camber gain is also required to counter the effects of scrub (see
under Scrub elsewhere in this article).
Back
Castor.
Now, pull
the front wheel off and take a few steps out to the side of the buggy. Draw
an imaginary line through the centres of the upright's upper and lower ball
joints and compare that line with a line drawn vertically through the centre
of the hub.
It will be seen that the two lines converge at an angle rather than lie
parallel with each other. This angle is the castor angle, and its purpose is
to bestow the front end with some measure of stability at speed, combined
with the ability to self-centre the steering.
Positive castor is when the top
of the kingpin leans towards the rear, and
negative castor is when it leans
towards the front...
but, like positive camber, we never want to go there!
Around two to four degrees of positive castor is the norm for road cars, but
on the dirt, we are better off going as
high as six
or even eight degrees with low ratio
steering, or, reduce it to around two
or three
degrees for high ratio steering.
We need to be careful not to over do the castor, as it will make the
steering very heavy, especially if combined with a large scrub radius.
Back
Castor gain.
For a similar reason to raking the front end of a buggy, it is possible to
achieve greater degrees of castor at different stages of the suspension's
travel. An obvious choice would be for the castor to gain increased negative
angle in droop.
The argument
for this is quite apparent; if the buggy lands nose-first after a jump, then
increased castor would, in some circumstances result in the uprights being
at a more favourable approach angle to the ground, thus providing
straight-line stability for the initial moments of the landing.
However, to
achieve castor gain, it's necessary to angle the upper arms' pivot axes in
either plan or side view (or both if you really want!) which by necessity
also introduces anti-dive. Anti-dive (as you can read
above) can create instability under braking and in my opinion should be
avoided
at all cost.
Back
Droop.
Droop
is the downward movement of the suspension
from ride height with its own individual damping control.
Back
Oversteer.
Oversteer
is the result of cornering forces being too great for the available grip.
The rear of the vehicle swings towards the outside of the corner, and to
prevent a spin, the front wheels are turned into the slide.
Too much oversteer can be caused by suboptimal steering/suspension design and
can also be the result of either late braking or early acceleration.
On the dirt, we typically use acceleration to oversteer our buggies around
corners.
Back
Ride Height.
Ride height is the stance of a vehicle when "wet", i.e. with a half-full
tank of fuel, and fully kitted up driver (and passenger where appropriate)
onboard. With long-travel A-arm suspension, it may be necessary to roll the
machine back and forth a few times to achieve true ride height, due to scrub
characteristics of the A-arms cycling through their arcs.
Back
Roll.
Caused by
centripetal force, roll is the action of the buggy tilting, or "rolling"
when the direction of travel is altered.
An obvious example is when
cornering and the buggy's body rolls towards the outside of the corner.
Back
Roll Axis.
The roll
axis is an imaginary line drawn through both the front and rear roll centres
about which the buggy rolls. It is a static measurement taken only at ride
height. Any suspension movement immediately alters the location of the axis.
Road
racers pour over the roll axis for hours in attempts to perfect their car's
handling, but because it moves around so wildly in a buggy with long travel
suspension, its importance is far down the list of design criteria when
compared to other aspects of the suspension. Remember – compromise!
Back
Roll Centre.
Both
front and rear axles have their roll centres and seldom do they match. It's
usually desirable that they don't actually match.
A roll
centre height is calculated by extending imaginary lines through a pair of
upper and lower A-arms and then drawing a line diagonally from the point
where they converge to the point where the tyre's centre line meets the
ground.
The point where this diagonal line intersects the buggy's centre line (as
viewed from the front) is the roll centre and marks the height about which
that particular axle will roll.
Back
Scrub.
Scrub (not to be confused with scrub radius) is the pushing, or "scrubbing"
of the tyres when they move laterally as the suspension cycles.
All A-arm
suspensions exhibit scrub in varying degrees, however, scrub is less
noticeable on rear suspensions that employ
trailing
arms
(zero
scrub
if the arms are actually
true
trailing arms and not
semi-trailing arms). (On
most occasions, people mean semi-trailing arms when
referring
to
'trailing arms'.)
Sometimes
rear scrub has to be ignored in favour of optimal axle angles, but front-end
scrub should be eliminated if at all possible.
When a
buggy's front A-arms droop, the arcs
they follow dictates the track width
will narrow. The lateral change between a tyre's footprint at full droop and
when the arms are parallel with the ground is the amount of scrub present.
When the
suspension is compressed from full droop (such as when landing after a
jump), any scrub present can create large amounts of suspension resistance,
causing partial binding of the suspension. Even if the car lands reasonably
level, the suspension binding can obviously cause some very harsh landings.
If the buggy lands on just one front wheel, things can get a lot worse; the
tyre can dig in, throwing the buggy in the opposite direction, or if the
momentum is sufficient, the buggy can at worst, roll right over the dug-in
wheel, or peel the tyre off the rim.
It is
therefore desirable to design the suspension so that sufficient negative
camber is induced in droop to preserve (as far as is possible), the car's
static track dimension.
Back
Scrub Radius.
While the
front wheel is still off, have a look from the front again, and note the
inclination of the kingpin. Imagine this line extending down to meet the
ground. Now remount the wheel, and trace an imaginary line down the centre
of the tyre to the point where it touches the ground. The distance between
these two points (at ground level - when the vehicle is at ride height) is
the radius that the tyre contact patch rotates (scrubs) about the kingpin
axis ... hence
scrub radius.
Positive scrub radius is when the kingpin axis meets the ground inside
the tyre centre line, zero scrub radius is when the two lines meet, and
negative scrub radius is when the kingpin axis falls outside the tyre
centre line.
Zero scrub radius leaves the steering with directional instability, and no
'feel'. The larger the scrub radius, the more effort is required to turn the
steering. Mrs. Bogg's family shopper, runs about a 10-25mm (.38"-1.0") of
scrub radius, which provides excellent feel yet still permits easy parking
at the supermarket.
We, on the other hand, when messing around on slippery surfaces (and also
because our buggies are so light), require somewhat more scrub radius to
restore some of that "feel". If you have really strong arms, you should be
capable of handling up to 32mm (1.25"), and lesser mortals would do better
closer to 16mm (.63").
Even with True Ackermann Steering, a large scrub radius will impose heavy
steering around the pits, but don't worry, once speed exceeds walking pace,
the steering will lighten up.
If you have an existing car a large scrub radius and you don't particularly
feel the urge to build new uprights, it may be possible to improve it quite
simply:
Fitting wheels with deeper insets will move the tyre centres inwards, thus
reducing the scrub radius. Unfortunately this also has the effect of
narrowing the track, resulting in other unfavourable changes to the
suspension geometry
and handling, though reversing the rear wheels (where possible) may
bring the rear track back into line with the front. Changing to a smaller
tyre will increase the scrub radius, while taller tyres will reduce the
scrub radius or even move into the area of negative scrub radius!
Back
Toe.
Nothing
to do with assistance after a smash or break down, but the angular
adjustment of the wheels as viewed from above.
The collective effects of braking, surface friction, and suspension action,
cause the front of the tyres to point outwards… or
toe-out. This action needs to be
controlled.
The trick is to dial-in a preset amount of toe-out. Simply put, with the
vehicle sitting at ride height, steering straight ahead, and camber and
castor already set, adjust the tie-rods to make the front of the tyres
toe-out.
The technique
I prefer
is to first jack the front of the buggy up, spin each wheel,
and then with a tyre marker, scribe a line centrally around the periphery of
the tyres.
This method discounts the possibility of bent wheel rims when using devices
that take the reading from the rims.
The buggy is then lowered again, and pushed back and forth a few times to
settle it to ride height, and ensure the steering is dead ahead.
At tyre centre height, measure the distance from the scribed line on
the front of one tyre
directly
across to the line on the
opposite
tyre. Make the same
measurement at the back of the tyres.
The correct toe-out is when the front measurement is between 3mm and 10mm
(.125" and .38") more than the rear (depending on tyre diameter of course).
Toe doesn't only affect the front, it can also have implications on the
rear. Obviously, a rigid rear axle such as in an FL 250 can't be adjusted
for toe, but suspensions employing A-arms, and some trailing arms may be. Be
aware though, that adjusting trailing arms at their pivots will result in
track changes too!
"But surely", I hear you say, "the rear wheels should lie parallel with each
other". Not necessarily so. Rear toe can be a useful aid to enhance handling
characteristics
too.
As part of routine maintenance rear toe should be checked periodically as
per the front-end method. Threaded bushes or rod ends in your suspension
will make toe adjustment a breeze, otherwise major metallurgical surgery may
be required to make alterations!
Rear
toe-in induces understeer,
so we'll move right away from there, but rear toe-out can
really
enhance the buggy's oversteering attitude when cornering. Too much rear
toe-out though, will leave the rear end wanting to overtake the front at
high straight-line speeds,
so don't over do it!
Back
Understeer.
In our
sport, everybody likes oversteer in varying
amounts, but no one likes understeer. Essentially, understeering equals loss of control
- no matter how
much the steering is turned, the buggy just wants to keep ploughing straight
ahead.
The
causes
of
understeer
are usually late or too much front braking, or late or too much
acceleration, or just plain bad chassis design!
Back
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